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QT实现低延迟的RTSP、RTMP播放器

2023-09-1522

好多开发者在QT环境下实现RTMP或RTSP播放时,首先考虑到的是集成VLC,集成后,却发现VLC在延迟、断网重连、稳定性等各个方面不尽人意,无法满足上线环境需求。本文以调用大牛直播SDK(官方)https://daniusdk.com/

的Windows平台播放端SDK为例,介绍下如何在QT下实现低延迟的RTMP|RTSP播放器,废话不多说,先上图

大牛直播SDK有MFC的demo,所以在QT上实现播放轻车熟路,如果需要多窗口播放,也可以参考转发的demo,转发的那个4窗口预览的demo做了二次封装,调用更方便。

,不得不说,QT在窗体布局这块,相对MFC真的太方便了。

考虑到大多场景下,开发者有多路播放诉求,针对这种情况,我们对player做个简单的封装:

bool player_wrapper::StartPlay(const std::string& url, bool is_rtsp_tcp_mode, bool is_mute)
{
    if (is_playing_)
        return false;
 
    if (!OpenPlayerHandle(url, is_rtsp_tcp_mode, is_mute))
        return false;
 
    player_api_->SetBuffer(player_handle_, 100);
    player_api_->SetMute(player_handle_, is_mute ? 1 : 0);
    player_api_->SetRtspAutoSwitchTcpUdp(player_handle_, true);
    player_api_->SetRtspTimeout(player_handle_, 10);
 
    player_api_->SetRenderWindow(player_handle_, render_wnd_);
    player_api_->SetRenderScaleMode(player_handle_, 1);
 
    auto ret = player_api_->StartPlay(player_handle_);
    
    if (NT_ERC_OK != ret)
    {
        if (!is_recording_)
        {
            player_api_->Close(player_handle_);
            player_handle_ = NULL;
        }
 
        return false;
    }
 
    is_playing_ = true;
 
    return true;
}

开始播放封装,调用了OpenPlayerHandle(),检查系统是不是支持特定机型硬解码,通过调用Open()接口,获取播放实例,然后进行播放前的参数设置,比如网络状态event回调、视频宽高回调、设置buffer time、RTSP的TCP-UDP模式,默认播放音量等,具体实现如下:
 bool player_wrapper::OpenPlayerHandle(const std::string& url, bool is_rtsp_tcp_mode, bool is_mute)
{
    if (player_handle_ != NULL)
        return true;
 
    if (url.empty())
        return false;
 
    bool is_support_h264_hardware_decoder_ = NT_ERC_OK == player_api_->IsSupportH264HardwareDecoder();
    bool is_support_h265_hardware_decoder_ = NT_ERC_OK == player_api_->IsSupportH265HardwareDecoder();
 
    NT_HANDLE player_handle = NULL;
 
    Q_ASSERT(player_api_ != NULL);
    if (NT_ERC_OK != player_api_->Open(&player_handle, render_wnd_, 0, NULL))
    {
        return false;
    }
 
    Q_ASSERT(player_handle != NULL);
 
    player_api_->SetEventCallBack(player_handle, this, &NT_Player_SDKEventHandle);
    player_api_->SetVideoSizeCallBack(player_handle, this, SP_SDKVideoSizeHandle);
 
    player_api_->SetH264HardwareDecoder(player_handle, is_support_h264_hardware_decoder_ ? 1 : 0, 0);
    player_api_->SetH265HardwareDecoder(player_handle, is_support_h265_hardware_decoder_ ? 1 : 0, 0);
 
    player_api_->SetBuffer(player_handle, 0);
    player_api_->SetFastStartup(player_handle, 1);
    player_api_->SetRTSPTcpMode(player_handle, is_rtsp_tcp_mode ? 1 : 0);
    player_api_->SetMute(player_handle, is_mute ? 1 : 0);
 
    int audio_volume = 100;
    player_api_->SetAudioVolume(player_handle, audio_volume);
 
    if (NT_ERC_OK != player_api_->SetURL(player_handle, url.c_str()))
    {
        if (!is_recording_)
        {
            player_api_->Close(player_handle_);
            player_handle_ = NULL;
        }
 
        return false;
    }
 
    player_handle_ = player_handle;
 
    return true;
}

停止播放:

void player_wrapper::StopPlay()
{
    if (!is_playing_)
        return;
 
    player_api_->StopPlay(player_handle_);
 
    if (!is_recording_)
    {
        player_api_->Close(player_handle_);
        player_handle_ = NULL;
    }
 
    is_playing_ = false;
}

Event回调:

extern "C" NT_VOID NT_CALLBACK NT_Player_SDKEventHandle(NT_HANDLE handle, NT_PVOID user_data,
    NT_UINT32 event_id,
    NT_INT64  param1,
    NT_INT64  param2,
    NT_UINT64 param3,
    NT_PCSTR  param4,
    NT_PCSTR  param5,
    NT_PVOID  param6)
{
    if (user_data == NULL)
        return;
 
    auto wrapper = reinterpret_cast<player_wrapper*>(user_data);
    if (wrapper == NULL)
        return;
 
    wrapper->OnPlayerStatus(event_id, param1);
}

void player_wrapper::OnPlayerStatus(NT_UINT32 event_id, NT_INT64 param1)
{
    if (player_handle_ == NULL)
        return;
 
    if (!is_playing_ && !is_recording_)
    {
        return;
    }
 
    if (NT_SP_E_EVENT_ID_RTSP_STATUS_CODE == event_id)
    {
        int status_code = (int)param1;
        if (401 == status_code)
        {
            //HandleVerification();
        }
 
        return;
    }
 
    if (NT_SP_E_EVENT_ID_CONNECTING == event_id
        || NT_SP_E_EVENT_ID_CONNECTION_FAILED == event_id
        || NT_SP_E_EVENT_ID_CONNECTED == event_id
        || NT_SP_E_EVENT_ID_DISCONNECTED == event_id
        || NT_SP_E_EVENT_ID_NO_MEDIADATA_RECEIVED == event_id)
    {
        if (NT_SP_E_EVENT_ID_CONNECTING == event_id)
        {
            OutputDebugStringA("connection status: connecting\r\n");
        }
        else if (NT_SP_E_EVENT_ID_CONNECTION_FAILED == event_id)
        {
            OutputDebugStringA("connection status: connection failed\r\n");
        }
        else if (NT_SP_E_EVENT_ID_CONNECTED == event_id)
        {
            OutputDebugStringA("connection status: connected\r\n");
        }
        else if (NT_SP_E_EVENT_ID_DISCONNECTED == event_id)
        {
            OutputDebugStringA("connection status: disconnected\r\n");
        }
        else if (NT_SP_E_EVENT_ID_NO_MEDIADATA_RECEIVED == event_id)
        {
            OutputDebugStringA("connection status: no mediadata received\r\n");
        }
    }
 
    std::unique_lock<std::recursive_mutex> lock(player_handle_mutex_);
    player_status_ = event_id;
}

调用封装后的播放接口,记得多实例播放环境下,Init()和UnInit()接口仅需要调用一次,测试URL可自行设置。

void frmMain::startplay()
{
    for (int i = 0; i < widgets.size(); ++i)
    {
        if (!plays[i])
        {
            plays[i] = std::make_shared<player_wrapper>(&player_api_, (HWND)NULL,
                (HWND)widgets.at(i)->winId());
        }
 
        auto& play = plays[i];
 
        if (!play->IsPlaying())
        {
            QString play_url = "rtsp://admin:admin123456@192.168.0.121:554/cam/realmonitor?channel=1&subtype=0";
            if (!play->StartPlay(play_url.toStdString(), true, false))
            {
                QMessageBox::information(NULL, "播放失败!", play_url);
            }
        }
    }
}

void frmMain::stopplay()
{
    for (int i = 0; i < widgets.size(); ++i)
    {
        if (!plays[i])
        {
            plays[i] = std::make_shared<player_wrapper>(&player_api_, (HWND)NULL,
                (HWND)widgets.at(i)->winId());
        }
 
        auto& play = plays[i];
 
        if (play->IsPlaying())
        {
            play->StopPlay();
        }
 
        widgets.at(i)->setText(QString("通道 %1").arg(i + 1));
        widgets.at(i)->update();
    }
}

 

 
void frmMain::resizeEvent(QResizeEvent* event)
{
    for (int i = 0; i < widgets.size(); ++i)
    {
        if (!plays[i])
        {
            plays[i] = std::make_shared<player_wrapper>(&player_api_, (HWND)NULL,
                (HWND)widgets.at(i)->winId());
        }
 
        auto& play = plays[i];
 
        if (play->IsPlaying())
        {
            play->OnWindowSize(widgets.at(i)->width(), widgets.at(i)->height());
        }
    }
}

以上是QT环境下集成个低延迟的RTMP、RTSP播放的基本流程,感兴趣的开发者可酌情参考。相对MFC,QT环境下在实现更酷炫和实用的逻辑显然体验更好一些。


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版权声明:本文为CSDN博主「音视频牛哥」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/renhui1112/article/details/116295564

 

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